مشخصات کنسول های بازیها از ابتدا تا انتها

مشخصات کنسولها

نسل اول

1- Magnavox Odyssey

CPU: ندارد
تعداد فروش: 340,000
قیمت: 100$ ایالات متحده
رسانه: کارتریجهای اولیه
لوازم جانبی: تفنگ نوری
تاریخ عرضه:
آمریکا: 1972-1974
ژاپن: 1975
اروپا: 1976


2-

Pong


CPU:ندارد
تعداد فروش: نامعلوم
قیمت: 100$
رسانه: ندارد
لوازم جانبی: ندارد
تاریخ عرضه:
آمریکا:1975 


3- Coleco Telstar


CPU: ندارد
تعداد فروش: 15000 دستگاه
قیمت: 100$
رسانه: کارتریجهای اولیه
لوازم جانبی: کنترلرهای جدا
تاریخ عرضه:
آمریکا:1976-1979


نسل دوم

1- Fairchild Channel F

[indent]CPU: Fairchild F8
تعداد فروش: نامعلوم
قیمت: $169.95
رسانه: کارتریج نسل دوم
لوازم جانبی: ندارد
تاریخ عرضه: 1976
مشخصات فنی:

* CPU chip: Fairchild F8 operating at 1.79 MHz (PAL 2.22MHz)
* RAM: 64 bytes, 2 KB VRAM (2×128×64 bits)
* Resolution: 128 × 64 pixels, 102 × 58 pixels visible
* Colors: eight colors
* Audio: 500 Hz, 1 kHz, and 1.5 kHz tones
* Input: دو کنترلر سیم دار-ثابت
* Output: RF modulated composite video signal, cord hardwired to console

 

2- Atari 2600

CPU: MOS 6507 @ 1.19 MHz
تعداد فروش: 30 میلیون دستگاه همراه با Atari Flashback
رسانه: کارتریج نسل دوم
لوازم جانبی:

Joystick
Paddles
Driving Controller
Trak-Ball
Keypad

تاریخ عرضه: 1977-1983
 مشخصات فنی:

CPU: 1.19 MHz MOS Technology 6507
* Audio + Video processor: TIA. 160 x ~192 pixel, 128 colors (128 on screen. Max 4 per line without programming tricks), 2 channel mono sound.
o 1 square wave, 1 white noise.
* RAM (within a MOS Technology RIOT chip): 128 bytes (additional RAM may be included in the game cartridges)
* ROM (game cartridges): 4 kb maximum capacity (32 kb+ with bank switching)
* Input (controlled by MOS RIOT):
 o Two screwless DE-9[13] controller ports, for single-button joysticks, paddles, "trakballs", "driving controllers", 12-key "keyboard controllers" (0–9, #, and *) and third party controllers with additional functions
 o Six switches (original version): Power on/off, TV signal (B/W or Color), Difficulty for each player (called A and B), Select, and Reset. Except for the power switch, games could (and did) assign other meanings to the switches. On later models the difficulty switches were miniaturized and moved to the back of the unit.
*  Output: B/W or Color TV picture and sound signal through RCA connector (NTSC, PAL or SECAM, depending on region; game cartridges are exchangeable between NTSC and PAL/SECAM machines, but this will result in wrong or missing colors and often a rolling picture




3- Magnavox Odyssey 2 

CPU: Intel 8048
رسانه: کارتریج نسل دوم
تاریخ عرضه: 1978-1982
 مشخصات فنی:

CPU
o Intel 8048 8-bit microcontroller running at 1.79 MHz
* Memory:
o CPU-internal RAM: 64 bytes
o Audio/video RAM: 128 bytes
o BIOS ROM: 1024 bytes

* Video:
o Intel 8244 custom IC
o 160×200 resolution (NTSC)
o 16-color fixed palette; sprites may only use 8 of these colors
o 4 8×8 single-color user-defined sprites; each sprite's color may be set independently
 o 12 8×8 single-color characters; must be one of the 64 shapes built into the ROM BIOS; can be freely positioned like sprites, but cannot overlap each other; each character's color may be set independently
o 4 quad characters; groups of four characters displayed in a row
o 9×8 background grid; dots, lines, or solid blocks

* Audio:
o Intel 8244 custom IC
o mono
o 24-bit shift register, clockable at 2 frequencies
o noise generator
o NOTE: There is only one 8244 chip in the system, which performs both audio and video functions.

* Input:
 o Two 8-way, one-button, digital joysticks. In the first production runs of the Magnavox Odyssey and the Philips 7000, these were permanently attached to the console; in later models, they were removable and replaceable.
o QWERTY-layout membrane keyboard
* Output:
o RF Audio/Video connector
o Péritel/SCART connector (France only)
* Media:
o ROM cartridges, typically 2 KB, 4 KB, or 8 KB in size.



* Expansion modules:
o The Voice - provides speech synthesis & enhanced sound effects
 o Chess Module - The Odyssey2 didn't have enough memory and computing power for a decent implementation of chess on its own, so the C7010 chess module contained a secondary CPU with its own extra memory to run the chess program




4- Mattel Intellivision

CPU:GI CP 1610
تاریخ عرضه: 1979-1983
 مشخصات فنی:

General Instrument CP1610 16-bit microprocessor CPU running at 894.886 kHz (i.e., slightly less than 1 MHz)
* 1352 bytes of RAM:
o 240 × 8-bit Scratchpad Memory
o 352 × 16-bit (704 bytes) System Memory
o 512 × 8-bit Graphics RAM
* 7168 bytes of ROM:
o 4096 × 10-bit (5120 bytes) Executive ROM
o 2048 × 8-bit Graphics ROM
* 160 pixels wide by 196 pixels high (5×2 TV pixels make one Intellivision pixel)
* 16 color palette, all of which can be on the screen at once
* 8 sprites. Hardware supports the following features per-sprite:
o Size selection: 8×8 or 8×16
o Stretching: Horizontal (1×, 2×) and vertical (1×, 2×, 4× or 8×)
o Mirroring: Horizontal and vertical
o Collision detection: Sprite to sprite, sprite to background, and sprite to screen border
o Priority: Selects whether sprite appears in front of or behind background.
* 3 channel sound, with 1 noise generator (audio chip: GI AY-3-8910


 



5- Atari 5200

CPU: 6502C @ 1.79 MHz
رسانه: کارتریج
تاریخ عرضه: 1980-1991
 مشخصات فنی:

CPU: Custom 6502C @ 1.79 MHz (not a 65c02).
* Support Hardware: 2 custom VLSI chips
*  Maximum Screen Resolution: 320×192 resolution, 16 (out of 256) on-screen colors per scan line. Palette can be changed at every scan line using ANTIC display list interrupts, allowing all 256 colors to be displayed at once.
* Graphics: ANTIC and GTIA
* Sound: 4-channel sound via the POKEY chip which also handles keyboard scanning, serial I/O, high resolution interrupt capable timers (single cycle accurate), and random number generation
* RAM: 16 KB[4]
*  ROM: 32 KB ROM window for standard game cartridges, expandable using bank switching techniques. *2 KB on-board BIOS for system startup and interrupt routing




6- SG-1000

CPU: NEC 780C
تاریخ عرضه: 1981-1983
 رسانه: کارتریج

clone of Zilog Z80)
o 3.579545MHz for NTSC, 3.546893MHz for PAL
* Main RAM: 16 kbit (2 kB)
* Video RAM: 128 kbit (16 kB)
* Sound: Texas Instruments SN76489
o 4-channel mono sound
o 3 sound generators, 4 octaves each, 1 white noise generator
* Video processor: Texas Instruments TMS9928A
o 256x192 resolution
o 32 sprites
o 16 colors

* Ports:
o 1 Parallel
o 1 Cartridge
o 1 Cassette
o 1 Composite video
o 2 Joystick
o 1 Keyboard (Mark II only




نسل سوم

1- NES/Famicom

CPU: Ricoh 2A03 8-bit
قیمت: 199.99$
رسانه: کارتریج، فلاپی و کاست 
امکانات جانبی: زیاد!
تاریخ عرضه: 1983-1986
 مشخصات فنی:

CPU:Ricoh 2A03 (based on

MOS Technology 6502
1.79 MHz (1.66 MHz PAL)
Memory: 2 KB main RAM
2 KB video RAM
256 bytes sprite RAM
28 bytes palette RAM

Video: 64 sprites (8 per scanline)
256x240 resolution
25 simultaneous colors
53 color palette

Audio:
* Two square waves
* One triangle wave
* One noise generator
* One DPCM channel
* One FM synthesizer (Famicom Disk system, Japan only

 




2- Sega Master System

CPU: 8-bit Zilog Z80
قیمت: $199.99
رسانه: کارتریج و دیتا کارت
تاریخ عرضه: 1986-1987
لوازم جانبی:
Light Phaser
Sega 3-D Glasses
Sega Control Stick
Sega Sports Pad
 مشخصات فنی:

CPU: 8-bit Zilog Z80A
o 3.54 MHz for PAL/SECAM, 3.579545 MHz for NTSC
* Graphics: VDP (Video Display Processor) derived from Texas Instruments TMS9918
o Up to 32 simultaneous colors available (16 for sprites, 16 for background) from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
o Screen resolutions 256×192 and 256×224. PAL/SECAM also supports 256×240
o 8×8 pixel characters, max 488 (due to VRAM space limitation)
o 8×8 or 8×16 pixel sprites, max 64
o Horizontal, vertical, and partial screen scrolling
* Sound (PSG): Texas Instruments SN76489
o 4 channel mono sound (3 Square Waves, 1 White Noise)
o 3 tone generators, 10 octaves each, 1 white noise generator
* Sound (FM): Yamaha YM2413
o 9 channel mono FM sound
o built-into Japanese Master System in Sega Mark IV
o supported by certain games only
* Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB), depending on built-in game
* Main RAM: 64 kbit (8 KB) Expandable
* Video RAM: 128 kbit (16 KB)
* Game Card slot (not available in the Master System II)
* Game Cartridge slot
o Japanese and South Korean consoles use 44-pin cartridges, same shape as SG-1000 and Mark II
o All other consoles use 50-pin cartridges[4] with a different shape
o The difference in cartridge style is a form of regional lockout
* Expansion slot


 

3- Atari 7800

CPU: Custom 6502C
قیمت: $140.00
رسانه: کارتریج و کاست دیتا
تاریخ عرضه: 1986-1987
 مشخصات فنی:

CPU: Custom 6502C
o Speed: 1.79 MHz, drops to 1.19 MHz when the TIA or RIOT chips are accessed
o (note: This is Atari's custom 6502 known as SALLY which can be halted to allow other devices to control the bus)
* RAM: 4 KB (2 6116 2Kx8 RAM ICs)
* ROM: built in 4 KB BIOS ROM, 48 KB Cartridge ROM space without bankswitching
* Graphics: MARIA custom graphics controller
o 160x240 (160x288 PAL) resolution or 320x240/288 resolution
o 25 color palette out of 256 colors (16 hues * 16 luma), different graphics modes restricted the number of usable colors and the number of colors per sprite
o Direct Memory Access (DMA)
o Graphics clock: 7.16 MHz
* I/O: Joystick and console switch IO handled byte 6532 RIOT and TIA
* Ports: 2 joystick ports, 1 cartridge port, 1 expansion connector, power in, RF output
* Sound: TIA video and sound chip, same as the 2600. Only the sound is used in 7800 games. Both video and sound are used in 2600 games.
o Optional POKEY sound chip on cartridge for improved sounds




نسل چهارم

1- TurboGrafx-16/PC-Engine

CPU: Hudson Soft HuC6280
قیمت: $249.99
رسانه: کارت دیتا و CD
تعداد فروش: 2.5 میلیون
تاریخ عرضه: 1987-1989
 مشخصات فنی:

a modified 65SC02 (a separate branch from the 65C02, of the original 6502) running at 1.79 or 7.16 MHz (switchable by software). Features integrated bankswitching hardware (driving a 21-bit external address bus from a 6502-compatible 16-bit address bus), an integrated general-purpose I/O port, a timer, block transfer instructions, and dedicated move instructions for communicating with the HuC6270A VDC.
*  GPU: A dual graphics processor setup. One 16-bit HuC6260 Video Color Encoder (VCE), and one 16-bit HuC6270A Video Display Controller (VDC). The HuC6270A featured Port-based I/O similar to the TMS99xx VDP family.

[edit] Display

* Resolution:
o X (Horizontal) Resolution: variable, maximum of 512 (programmable to 256, 352 or 512 pixels)
o Y (Vertical) Resolution: variable, maximum of 242 (programmable in increments of 1 scanline)
 o The vast majority of TurboGrafx-16 games use 256×240, though some games, such as Sherlock Holmes Consulting Detective did use 512×224. Chris Covell's 'High-Resolution Slideshow' uses 512×240.
* Color:
o Depth: 9 bit
o Colors available: 512
o Colors onscreen: Maximum of 482 (241 background, 241 sprite)
o Palettes: Maximum of 32 (16 for background tiles, 16 for sprites)
o Colors per palette: Maximum of 16
* Sprites:
o Simultaneously displayable: 64
o Sizes: 16×16, 16×32, 16x64, 32×16, 32×32, 32×64
o Palette: Each sprite can use up to 15 unique colors (one color must be reserved as transparent) via one of the 16 available sprite palettes.
o Layers: The HuC6270A VDC was capable of displaying one sprite layer. Sprites could be placed either in front of or behind background tiles.
* Tiles:
o Size: 8×8
 o Palette: Each background tile can use up to 16 unique colors via one of the 16 available background palettes. The first color entry of each background palette must be the same across all background palettes.
o Layers: The HuC6270A VDC was capable of displaying one background layer.

[edit] Memory

* Work RAM: 8 KB
* Video RAM: 64 KB

[edit] Audio capacity

* 6 PSG audio channels, programmable through the HuC6280A CPU.
* Each channel had a frequency of 111.87 kHz (while not in D/A mode) with a bit depth of 5 bits. Each channel also was allotted 20 bytes (32×5 bits) of RAM for sample data.
* The waveforms were programmable so the composers were not limited to the standard selection of waveforms (square, sine, sawtooth, triangle, etc.).
* The first two audio channels (1 and 2) were capable of LFO when channel #2 was used to modulate channel #1. This was used to achieve FM-like sound qualities.
* The final two audio channels (5 and 6) were capable of Noise generation.
*  Optional software enabled Direct D/A which allows for sampled sound to be streamed into any of the six PSG audio channels. When a channel is in D/A mode the frequency is as fast as the CPU can stream bytes to the port, though in practicality it's limited to 6.99 kHz when using the TIMER interrupt with the smallest loop setting (1023 cpu cycles).
* There is a method that combines two channels in Direct D/A mode to play back 8-bit, 9-bit, or 10-bit samples.
* The addition of the CD-ROM peripheral adds CD-DA sound, and a single ADPCM channel to the existing sound capabilities of the TurboGrafx-16.

Game media

* HuCard (Turbo Chip in North America): A thin, card-like game media. The largest Japanese HuCard games were up to 20 Mbit in size.
* CD: The PC Engine CD was the first home video game console to offer a CD-ROM accessory.
*  With only one exception, the SuperGrafx, all PC Engine hardware could play the entire HuCard library, and every CD system could play all of the licensed CD games - with the right system card. Some unlicenced CD games by Games Express required a Duo system, due to their games requiring both a special system card packaged with the games and the 256KB of RAM built into the Duo.
* 157 games, both HuCard and CD-ROM, were released on the TG-16




2- Sega Mega Drive / Sega Genesis

CPU: Motorola 68000
قیمت: $190.00
تاریخ عرضه: 1988-1990
مشخصات فنی: 
Sega CD
Sega 32X
Mouse (computing)
Menacer
Power Base Converter
Sega Activator

4- Neo Geo

CPU: Motorola 68000, Zilog Z80
قیمت: $649.99
رسانه: کارتریج، CD
لوازم جانبی:
Neo Geo Controller Pro
Neo Geo Memory Card
NeoGeo CD
تاریخ عرضه: 1990

4- SNES

CPU: 16-bit 65c816 Ricoh 5A22 3.58 MHz
قیمت: $199.99
رسانه: کارتریج-CD
تاریخ عرضه: 1990-1992
لوازم جانبی: 
Super Scope
Multitap
Super Game Boy
SNES Mouse


نسل پنجم


1- 3DO Interactive Multiplayer

CPU: ARM60
قیمت: 700$
رسانه: CD-ROM
تاریخ عرضه: 1993
لوازم جانبی: 
MPEG cards
FZ-EM256 save memory backup unit
Lightguns

2- Amiga CD-32

CPU: Motorola 68020
قیمت: 399.99$
رسانه: CD-کاست- فلاپی-هارددرایو-دیتاکارد
تاریخ عرضه: 1993
لوازم جانبی:
Keyboard
Floppy Drive
Mouse
MPEG card

3-Atari Jaguar

CPU: Motorola 68000
رسانه: کارتریج، CD
قیمت: 250$
تریخ عرضه: 1993
لوازم جانبی: 
Atari Jaguar CD
Team Tap (up to 8 players)
JagLink - 2 console networking
CatBox - 8 console networking, additional video output options
Memory Track, for Jaguar CD only

4- Sega Saturn

CPU: 2 x Hitachi SH-2 32-bit RISC 28.6 MHz
قیمت: 399$
تاریخ عرضه: 1994
رسانه: کارتریج، CD
لوازم جانبی: 
Saturn digital gamepad
Analog gamepad
Lightguns
Multitap (up to 10 players)
Sega NetLink - modem and keyboard
mouse
1.44 MB 3.5" disk drive
DirectLink
* MPEG cards
RAM expansion cartridges

5- PlayStation

CPU: Custom MIPS R3000 at 33.8688 MHz
قیمت: 299.99$
تاریخ عرضه: 1994-1995
رسانه: CD-ROM
لوازم جانبی:
Multitap (up to 8 players)
Fishing reel controllers
Dual Analog Controller
DualShock
GunCon
Jogcon
Konami Justifier
NeGcon
PocketStation
Flightstick
Dance pad
Memory Card
تعداد فروش: 102 میلیون

6- Nintendo 64

CPU: 93.75 MHz NEC VR4300
قیمت: 199.99$
تعداد فروش: 32.93 میلیون
رسانه: کارتریج
تاریخ عرضه: 1996-1997
لوازم جانبی:
Controller Pak
Memory Expansion Pak
Rumble Pak
Memory Card
Fishing Reel
Transfer Pak
Nintendo 64DD(Japan only)
Microphone

نسل ششم

1- Sega Dreamcast

CPU: 200 MHz Hitachi SH4 RISC
قیمت: 199$- 49$ پس از توقف
رسانه: CD، GD ROM 1.2 GB
تاریخ عرضه: 1998
تعداد فروش: 10.2 میلیون دستگاه
لوازم جانبی:
Visual Memory Unit
Dreamcast mouse and keyboard
Fishing Rod
Microphone
Light Gun
Dreameye camera
Samba de Amigo Maracas

2- Playstation 2

CPU: 128-bit "Emotion Engine" clocked at 294 MHz
GPU: "Graphics Synthesizer" clocked at 147 MHz
Storage Device: 8MB memory Card
رسانه: DVD، CD
تاریخ عرضه: 2000
قیمت: 299$
تعداد فروش: 120 میلیون

3- Nintendo GameCube 

CPU: PowerPC Gekko, 485 MHz
GPU: ATI Technologies, 162 MHz
Storage Device: GameCube Memory Card
قیمت: 199.99$
رسانه: GameCube Game Disk-1.5 GB
تعداد فروش: 21 میلیون

4- Xbox

CPU: 733 MHz Intel Pentium III-based Mobile Celeron
GPU: 233 MHz nVidia NV2A
System Storage: 8-10GB Internal HDD, 8 MB memory card
رسانه: CD، DVD
سال عرضه: 2001

نسل هفتم

1- Xbox 360

CPU: 3.2 GHz PPC Tri-Core Xenon
GPU: 500 MHz ATI Xenos
System Storage: 20 or 120 GB hard drive, 64, 256 or 512 MB memory cards
تاریخ عرضه: 2005
تعداد فروش: 17.5 میلیون
رسانه: DVD 9-HD DVD

2- PlayStation 3

CPU: 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs
GPU: NVIDIA-SCEI "RSX"
Storage Device: 2.5" SATA hard drive 20 GB, 40 GB, 60 GB, or 80 GB included
تاریخ عرضه: 2006
تعداد فروش: 11 میلیون
رسانه: Blue-Ray Disk

3- Wii

CPU: IBM PowerPC-based "Broadway"
GPU: ATI Hollywood
Storage Device: 512 MB Internal flash memory
Secure Digital card
Nintendo GameCube Memory Card
رسانه: 12 cm Wii Optical Disc
8 cm Nintendo GameCube Game Disc
تعداد فروش: 20.11 میلیون

 

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